Rotates the object at a given speed.

animation_rotate(rdog = NULL, id = NULL, addTo = NULL,
  frames = Inf, rotate = c(x = 0, y = 0, z = 0))

Arguments

rdog

rdog object to add the animation to. Can be a character if called from a code block in shiny

id

Id of the animation. You should set this if you want to be able to check if this animation is running when getting inputs in a shiny app

addTo

Which element should this animation be added to. If NULL, animation will be set to the entire illustration.

frames

How many frames should the animation run for. Usefult for animations triggered in shiny applications

rotate

Rate of rotation per frame in radians.