Just establishes the animation loop without actually moving anything. This is required if you called illustration with dragRotate = TRUE

animation_none(rdog = NULL, id = NULL, addTo = NULL)

Arguments

rdog

rdog object to add the animation to. Can be a character if called from a code block in shiny

id

Id of the animation. You should set this if you want to be able to check if this animation is running when getting inputs in a shiny app

addTo

Which element should this animation be added to. No effect on animation_none and can be ignored.