Just establishes the animation loop without actually moving anything. This
is required if you called illustration
with dragRotate = TRUE
animation_none(rdog = NULL, id = NULL, addTo = NULL)
rdog | rdog object to add the animation to. Can be a character if called from a code block in shiny |
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id | Id of the animation. You should set this if you want to be able to check if this animation is running when getting inputs in a shiny app |
addTo | Which element should this animation be added to. No effect on |